Fixes and Random Stats for Enemies

 Hello People,


This week was shorter because of Thanksgiving. so it was mostly bug fixes. The only new thing was that I started to implement the random stats system for the enemies.

Also, rogues now attack the closest character, instead of a random one like it has been.

Screenshots:

- You can see here that their stats are different. The system works that it looks at the enemies Star Level, takes a random number inside a specified range and then applies the appropriate math to each stat.

Anyway, it was generally uneventful. But we still made progress, since now we can add other monsters and all the systems for that are in place.


Have a nice week!

~Dev Isadora                    

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