Flavor and Fixes

 Hello People,

This week I spent a lot of time trying to fix the specials for Vivienne and Leonidas. The code for their abilities was not working properly and was a bit hard to fix. I was dealing with infinite loops, out of index exceptions and null reference exceptions. It was something.

But in the end I did manage to fix them. I also added a little bit of flavor to the party manager screen, by showing an information box on whatever character's sheet you have your mouse hovering over. Not only that, I also added a snippet of information on each character for the main menu character picker, so that the players don't go into the game completely blind.


Screenshots:


- Here, a little more of info was added, so that the player can make a more informed choice on their first character

- Here you can see that as I hover my mouse over Erin's sheet, a piece of more detailed info on her and her abilities appears on the right side of the screen

- Same effect on this screenshot, to demonstrate that it shows for any character you hover your mouse over

- Leonidas now uses his special hitting the appropriate enemies. It looks a bit weird since we don't have animation timings and VFX and all the damage clumps together. This will be dealt with in the following month, but at least the enemies are taking the right damage and not breaking the game.

- Vivienne's special now points a ring of possible positions she can dash to, showing in purple which enemies will be taking the damage from the dash. She does look like she is teleporting right now (because she technically is), but with the VFX later, she will just be moving very fast.

Over the next week I will be working on making sure all the systems are working properly, fixing bugs and going over adding Visual and Audio effects to everything that happens in the game. I was thinking of also adding a tutorial sequence, to introduce the player to how the game works.

Anyway, have a nice weekend!

~Isadora                

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