Pretty much more UI, menus and systems
Hey there people,
This week was, honestly, insane. A lot of fixing bugs and crashes. I also fixed the menus, fixed the audio system and made the beginning of what will be the Party Management system. The biggest problem was the crashes, which I spent hours upon hours to fix. And to this point in time, there are still a lot of bugs. But anyway, I still feel like I made a lot of progress for a week.
Screenshots follow:
- This is the main menu, the camera pans slowly from left to right, then back to the left. I didn't have the change to make it completely dynamic for the options menu, but I intend to do so in the future.
- From the Guild Hall, you can access the Party Management scene, where you will be able to switch the characters in your active party AND interact with your inventory. Since that is not available yet, I put a fade on top of it with a message and a return button.
- I also added a tutorial message when you enter the world scene, teaching you the basics of what to do. It can be deactivated from the General Options Menu.
- From the little of the party system that I made, for each character in the party, a stat block with their info will appear at the bottom, right next to each other. The blank square is where their artwork will be. This can be toggled off with a keypress.
-Another thing was health bars. Each unit has their own health bar that appears during combat and shows text above their heads when damage is taken. In yellow you can see how much damage was negated by their armor, and in white the final damage taken. It stays there for about 1.5 seconds, then disappears.
For the next week I will be focusing on fixing the build, since for some reason, Unity play mode works just fine, but the build keeps breaking, and I have to figure out why. I will also finish the Party Management system and start working on making it possible for more than one character to be in game at the same time. Maybe start the quest system.
Anyway, have a nice week!
~ Dev Isadora
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