New Guild Hall and more
Hello there people
This week I updated Thomas' special ability and added a new character to the game, Savannah. She is almost completely implemented, as she is in the overworld, can be added to the party and has her attack and specials working properly.
I also updated the Guild Hall to look more like we want it to look. The most challenging thing was changing some of the movement and stats since now I added status effects to the main statsHolder script.
Screenshots:
Adding the slow effect and then the poison effect made me realize we hadn't done statues effects yet, so I implemented those to the stats scrip and now anyone can just turn on/off each effect and tell it by how much they are being affected.
Biggest challenge was getting Thomas' special. There are still some bug fixes on him that I need to get to. He is about 95% on the way.
This next week, other than bug fixes, I will introduce one more new character and also make the party system (finally), because now we have enough characters where that will be in play.
Thank you for reading
~Dev Isadora
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