New Guild Hall and more

 Hello there people


This week I updated Thomas' special ability and added a new character to the game, Savannah. She is almost completely implemented, as she is in the overworld, can be added to the party and has her attack and specials working properly.

I also updated the Guild Hall to look more like we want it to look. The most challenging thing was changing some of the movement and stats since now I added status effects to the main statsHolder script.

Screenshots:

- This is the new Guild Hall. Each menu can be activated from clicking on an item. The bar is the options menu. The board on the wall is the Quest Board. The table is the Party Management and the door is to depart on the adventure. If needed, later on we will change or add more stuff. Maybe add a little bit more lighting since it is a bit dark

- Here Savannah is in the over world, pretty close to Thomas at the moment

- This is her after being added to the party

- Her buttons in combat are green due to her special ability. She applies poison damage to her regular attacks when her special is active

- Demonstration of her poison damage. Damage text is green when someone is poisoned

- This one is Thomas' special working, in an area, all enemies take damage and are also slowed down by 20 percent. The area follows Thomas as he moves around. This area is on him for 3 turns.

Adding the slow effect and then the poison effect made me realize we hadn't done statues effects yet, so I implemented those to the stats scrip and now anyone can just turn on/off each effect and tell it by how much they are being affected.

Biggest challenge was getting Thomas' special. There are still some bug fixes on him that I need to get to. He is about 95% on the way.

This next week, other than bug fixes, I will introduce one more new character and also make the party system (finally), because now we have enough characters where that will be in play.


Thank you for reading 

~Dev Isadora                

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