Party system, action points and more combat!

 Hello there people,

This week I worked on a lot of stuff. Primarily I finished the party system and made sure to include it to our other systems. So now you can have 1 to 5 characters in your party, and combat also works with multiple characters. I also made an action points system that works in combat. You spend action points for an action and at the end of the round, you get points back. I also did a lot of bug fixes from the last build and added character death, so now the game only ends when all characters in the party die, making sure to erase their health bars and stat blocks. I also added information pop ups on the action buttons for combat, and also on the stat blocks, showing more info than just the base stats.

There were no major concerns this week and I feel very good for the amount of work I could get done.

Screenshots:



- In this picture, I'm showing the stats block info pop up. It shows the damage calculations, armor, action points left, critical strike chance, evasion and etc. It appears when you hover your mouse over the block.

- In this one, this is the combat scene and the info pop up appears when you hover over an action button. Here it is showing the cost of the regular attack. And you can see the action points on the health bar.

- Here you can see that I've spent all the action points for that character, so her actions are not available anymore.

- In this picture you can see that the rogue has killed Alessia, and the combat continues until either Erin kills him, or the rogue kills Erin.

I also added a snap camera functionality in combat, which if you hit a button, the camera will snap and follow the character with the active turn. Hitting the same button again takes the camera back to over view position. We also added sounds to buttons and multiple sound effects. I also added critical strikes , armor and evasion to combat. It is a bit hard to get a screen shot of that so we will eventually post a video where you can check that out.


Anyway, I hope you have a lovely weekend

~Dev Isadora        

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